Listed in: | Extreme editing, Other, rvglue |
Date: | 2000-03-21 |
Author: | ali |
16:00 | ED-Nick loads up rhino | |
16:01 | ED-Nick: | im getting ready to make an all instance track (with custom models) |
16:01 | ali: | From rhino? |
16:01 | ali: | Uh. *with* |
16:01 | ED-Nick: | yeah, how does laserbeams convert his cars? |
16:01 | ED-Nick: | he uses rhino |
16:02 | ali: | Dunno. |
16:02 | ED-Nick: | i dunno either |
16:02 | ali: | I think he sends them to someone with 3ds in max format |
16:02 | ali: | Just an idea |
16:03 | ED-Nick: | when using your glue tool, how do you specify two different surface properties at a time? like the main track be say uh... rocky, and the rest of it be, say.. grassy, would you have to convert these at different times? |
16:03 | ali: | lego track? |
16:03 | ED-Nick: | no |
16:04 | ED-Nick: | im just saying, like in midnight construction site |
16:04 | ali: | Depends on how your track is organized. All-instance, and lots of them, or just one really big one? |
16:05 | ED-Nick: | i was figuring the two different surface types would need to be different instances, right? |
16:05 | ali: | If you have two different, you could do something like... [minute to type...] |
16:06 | ED-Nick: | ok.... (me waits while you type) |
16:06 | ali: | create ( yeppa ) |
16:06 | ali: | myfin.fin ( |
16:06 | ali: | instance1 ( surface ( mud ) ) |
16:06 | ali: | instance2 ( surface ( grass ) ) |
16:06 | ali: | ) |
16:07 | ED-Nick: | k |
16:07 | ED-Nick: | how do you specify the instances? |
16:08 | ali: | By name, without .prm |
16:08 | ali: | So, above example means that you used "instance1.prm" for the things you want muddy. |
16:09 | ED-Nick: | oh!! |
16:09 | ED-Nick: | i get it |
16:10 | ED-Nick: | coolio :D, now to actually build stuff, hehe |
16:10 | ED-Nick: | just needed to know that info |
16:10 | ali: | :) |
16:11 | ED-Nick: | i liked that wet concrete idea in MDCS |
16:11 | ED-Nick: | err MNCS |
16:11 | ali: | Yeah |
16:11 | ED-Nick: | that was a good use :) |
16:12 | ED-Nick: | it seems that vizing isnt getting as much performance as it did in the retail game for some reason... either its us doing something wrong when we viz, or either our levels not being optimized... |
16:13 | ali: | Hm. On my track it jumped from 7fps to 23. |
16:14 | ED-Nick: | oh! |
16:14 | ED-Nick: | :) |
16:14 | ali: | But I have three separate parts, so that they find oiptimal circumstances |
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