Listed in: | 3D Studio MAX |
Date: | 2000-04-30 |
Author: | ali |
12:59 | SKITCH2: | i need to work out how to texture a floor by tileing |
13:01 | scloink: | well you can use a patch grid to make it easier to tile |
13:01 | Antimorph: | Are you happy with tiling floors scloink |
13:01 | scloink: | huh |
13:01 | Antimorph: | using the UVW unwrapping modifier |
13:01 | Antimorph: | its a breeze |
13:01 | scloink: | I havn't messed with it yet |
13:02 | SKITCH2: | i will try that again later |
13:02 | scloink: | I need to though |
13:02 | Antimorph: | I can run you through it anytime scloink/Skitch |
13:02 | SKITCH2: | cool |
13:02 | Antimorph: | you want to try now Skitch? |
13:10 | Antimorph: | go to objects and draw a Plane any size you like |
13:11 | Antimorph: | give it 10 length segments and 10 width segments |
13:11 | Antimorph: | next to it draw a quad patch if you want |
13:11 | Antimorph: | go to customise, viewport |
13:11 | Antimorph: | click the box that says "Edged Faces" |
13:12 | Antimorph: | on the left and the "Shade Selected Faces" on the right |
13:12 | Antimorph: | Alt middle button rotate so that your looking down on your model |
13:12 | SKITCH2: | k |
13:12 | Antimorph: | to expand the perspective viewport, for the time being |
13:12 | Antimorph: | click on the icon in the extreme bottom left of the max window |
13:13 | Antimorph: | you with me so far/ |
13:13 | SKITCH2: | you mean the pad lock? |
13:13 | Antimorph: | no, you see the hand |
13:14 | Antimorph: | ? |
13:14 | Antimorph: | two to the right of that |
13:14 | Antimorph: | mibbe your user interface is slightly diffent |
13:14 | SKITCH2: | k |
13:14 | SKITCH2: | yep it is |
13:14 | Antimorph: | k, no matter |
13:14 | SKITCH2: | np |
13:14 | Antimorph: | I'm just looking at the perspective view |
13:14 | Antimorph: | that fills the whole window thats all |
13:14 | Antimorph: | ok open up the material editor |
13:15 | SKITCH2: | k |
13:15 | Antimorph: | click on gray box next to diffuse |
13:15 | Antimorph: | and load treka.bmp |
13:15 | SKITCH2: | k |
13:16 | Antimorph: | I'm gonna map the tiles to the top left |
13:16 | Antimorph: | I.e the holodeck lines |
13:16 | Antimorph: | but its the same thing |
13:16 | Antimorph: | if you want to do the left hand corner |
13:16 | Antimorph: | oops |
13:16 | Antimorph: | you know what I mean |
13:16 | SKITCH2: | heh |
13:16 | Antimorph: | ok, make sure your plane is selected |
13:17 | Antimorph: | then in the material editor click the apply map to selected button |
13:17 | Antimorph: | and you could also click show map in viewport |
13:17 | SKITCH2: | k |
13:17 | Antimorph: | this will map the entire texture onto the plane |
13:18 | Antimorph: | ok now go to the modifiers menu |
13:18 | Antimorph: | the half pipe icon |
13:18 | Antimorph: | on the right |
13:18 | Antimorph: | and press UVW map |
13:18 | Antimorph: | then click more |
13:18 | SKITCH2: | k |
13:18 | Antimorph: | and select UVW unwrap |
13:18 | Antimorph: | and then click the edit button |
13:18 | Antimorph: | when it comes up |
13:19 | Antimorph: | ok, do you see a window with you bmp in it |
13:19 | Antimorph: | and some lines on it |
13:19 | SKITCH2: | yep |
13:19 | Antimorph: | kewl |
13:19 | Antimorph: | go to the options icon |
13:20 | Antimorph: | next to UV icon |
13:20 | Antimorph: | open it and deselect constant update in viewports |
13:20 | SKITCH2: | k |
13:20 | Antimorph: | now click and drag a square round all the points on the right |
13:21 | Antimorph: | that make the right hand side edge |
13:21 | Antimorph: | of the bmp |
13:21 | Antimorph: | there should be ten points |
13:21 | Antimorph: | on the right |
13:21 | Antimorph: | a hundred points in total |
13:21 | Antimorph: | you want the ten on the right |
13:21 | SKITCH2: | got it |
13:21 | Antimorph: | they'll turn red when they're selected |
13:21 | Antimorph: | ok |
13:21 | SKITCH2: | k |
13:22 | Antimorph: | no move them so they superimpose |
13:22 | SKITCH2: | yep |
13:22 | Antimorph: | on the points in colum 8 |
13:22 | Antimorph: | don't worry if they're not completely aligned |
13:22 | Antimorph: | we can fix that later |
13:22 | Antimorph: | ok, now deselect those |
13:22 | SKITCH2: | k |
13:23 | Antimorph: | and repeat the process folding the virtual polygons as if they were |
13:23 | Antimorph: | a flat sheet of paper |
13:23 | Antimorph: | always go |
13:23 | Antimorph: | from the extreme right |
13:23 | SKITCH2: | hehe cool |
13:23 | Antimorph: | repeat that until you just have |
13:23 | Antimorph: | 2 colums of points left |
13:24 | Antimorph: | and ten "squares2 running from top to bottom |
13:24 | Antimorph: | remember you don't have to be accurate |
13:24 | SKITCH2: | yep |
13:24 | Antimorph: | ok |
13:25 | Antimorph: | to the left of the update map icon |
13:25 | Antimorph: | is what looks like a brush in a can of paint |
13:25 | Antimorph: | althouh it probably isn't |
13:25 | Antimorph: | "Weld Selected" |
13:25 | SKITCH2: | it is |
13:25 | Antimorph: | highlight a colum of points |
13:25 | Antimorph: | and press that |
13:26 | Antimorph: | you'll see them align themselves |
13:26 | Antimorph: | repeat that for the other colum of points |
13:26 | SKITCH2: | yep |
13:26 | Antimorph: | if their not |
13:26 | Antimorph: | perfectely aligned don't worry yet |
13:26 | Antimorph: | now fold from the bottom to the top |
13:26 | Antimorph: | as you did from left to right |
13:27 | SKITCH2: | i see |
13:27 | Antimorph: | Skitch now you should have one "square" yeah |
13:28 | SKITCH2: | yep |
13:28 | Antimorph: | select all the points and weld them again |
13:28 | Antimorph: | if their not perfectly aligned its due to |
13:28 | Antimorph: | the threshhold for the weld operation |
13:28 | Antimorph: | ok select them all and using the sizing icon |
13:29 | Antimorph: | to resize that "sqare" over the area of the bmp that you want to use for the tile |
13:29 | Antimorph: | move the corner points |
13:29 | Antimorph: | individually to where you want them to be |
13:30 | Antimorph: | you can zoom in |
13:30 | SKITCH2: | ahh ok |
13:30 | Antimorph: | if you need to |
13:32 | Antimorph: | close the window when your happy |
13:32 | Antimorph: | you should see a tiled plane in your viewport |
13:32 | SKITCH2: | still fiddling hehe |
13:32 | SKITCH2: | good fun this :) |
13:36 | Antimorph: | k, thats that bit done |
13:36 | Antimorph: | do you want to mess around doing that sort of thing |
13:36 | Antimorph: | for a while |
13:36 | Antimorph: | you could select |
13:36 | Antimorph: | whichever faces |
13:36 | Antimorph: | you wanted to map using editmesh |
13:36 | Antimorph: | and do a similar thing |
13:37 | Antimorph: | just takes a little bit of practice |
13:37 | Antimorph: | and you'll get it |
13:37 | Antimorph: | I'm sure of that |
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