Listed in: | Instances, 3D Studio MAX |
Date: | 2000-04-30 |
Author: | ali |
16:20 | ali: | I had some problems with the 3-seater... |
16:21 | Antimorph: | yeah |
16:21 | Antimorph: | when I looked at the mesh again |
16:21 | ali: | When I created a .ncp for it, it seems that it was too complex and hit some innder limit |
16:21 | Antimorph: | a few weird things |
16:21 | ali: | So, whenever the car and camera came near to it, |
16:22 | ali: | The track faded out and I was only able to see the skybox, nothing more |
16:22 | ali: | And when I drove reverse, the track was fine again. |
16:22 | ali: | So the .ncp I used for it is a scaled .ncp of the 1-seater |
16:22 | ali: | Perhaps you should try to reduce the polygon count on it |
16:23 | ali: | Or create a simpler version juist to use it's .ncp |
16:23 | ali: | [Sorry for the types - I cut into my right index finger today, and it has some plataer aroung it] |
16:24 | Antimorph: | There were problems with the mesh |
16:24 | Antimorph: | I'd cloned the polygons on the arms so that three polygons occupied exactly the same positions |
16:24 | Antimorph: | I am still mystified as to how it happened, I don't know if I told you that I was haveing problems saving them to .max file |
16:24 | Antimorph: | when I re-looked at the mesh at first it appeared fine |
16:24 | Antimorph: | ahh, this is complex |
16:25 | Antimorph: | heh |
16:25 | Antimorph: | The polygon count isn't that high, 1222 faces for the 3 seater |
16:25 | Antimorph: | which isn't unreasonable, I'm sure the problem was due |
16:25 | Antimorph: | to the fact that I had three layers of polygons |
16:25 | Antimorph: | that essentially occupied the same coordinates |
16:26 | Antimorph: | They were actually quite difficult to delete in MAX as well |
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