Listed in: | 3D Studio MAX |
Date: | 2000-05-18 |
Author: | ali |
14:24 | Antimorph: | Ali, I've hit upon a small antialiasing problem with tilable textures |
14:25 | ali: | Eeek |
14:25 | Antimorph: | RV always merges the colour of two adjacent pixels |
14:25 | ali: | What problem? |
14:25 | Antimorph: | and at the edge of tileable textures you get "bleed" from the neighboring pixel on the bmp |
14:26 | ali: | Yeah, I know that problem. Two solutions: |
14:26 | Antimorph: | kewl |
14:26 | Antimorph: | although perhaps I wont like it :) |
14:26 | ali: | One - let the thing use a smaller texture part. Half a pixel on each side. (if 3ds allows you to select half pixels :)) |
14:27 | Antimorph: | it does |
14:27 | Antimorph: | 3ds antialiases by more than that though |
14:27 | ali: | Second - Make a 1-pixel-border around the textures with the next tiled part. |
14:27 | Antimorph: | k, is the aliasing threshold in RV 1 pixel? |
14:28 | Antimorph: | I think its more in 3DS but as long as its ok in RV it don't matter much |
14:28 | ali: | oops ... misunderstood |
14:28 | Antimorph: | I can experiment |
14:28 | ali: | hm. maybe not. Yes, try it |
14:29 | Antimorph: | will do |
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