Listed in: | Track building, rvglue |
Date: | 2000-05-21 |
Author: | ali |
15:27 | Magne: | I think maybe I know what's wrong, but maybe there is a solution, ok....I'm having some solid trouble |
15:28 | Magne: | I've made some new ncp files for some of my prm's in the level, so I have those models left as instances, and glue the other models |
15:29 | Magne: | with new ncp files i mean ncp files that doesn't use all the faces that the prm does, cause the rv-engine obviously can't take an infinite number of solid polys |
15:29 | ali: | And where is the problem? |
15:29 | Magne: | so, when I'm playing my lev. nopw, the models not glued seem to have some very very big holes in them, in various places, and it's not caused by a bad ncp file |
15:30 | ali: | The holes are right in-mid of the instances? |
15:30 | Magne: | is it just because i have too many solid polys, i've tried mixing with what I glue and not glue, but some of the unglued models always has some holes, or isn't solid at all |
15:31 | Magne: | no, usually the edges |
15:31 | ali: | Are the instances besides the track? |
15:32 | Magne: | like I have a spiral kid-slide, with edges on it, the spiral is solid, but the edges on the side is not 8like the spiral model with a cylinder in the middle, only this doesn't have a cylinder) |
15:32 | Magne: | what do you mean besides the track? |
15:33 | Antimorph: | The unglued models, I think I can explain the holes |
15:33 | Antimorph: | I think I already explained them to you Joey |
15:33 | Antimorph: | You remember your spiral in stunt track |
15:33 | Magne: | t re-volt just accept as many solid polys as I want it too, aaarggh) |
15:34 | ali: | Then I'll shut up and give voice to amorph |
15:34 | Magne: | but alee, do you just think it's because I have too many solid polys, my house won't look as cool if I take some of the models out |
15:35 | Antimorph: | the "holes" were caused by poor modelling technique, you can *not* have two polygons with opposite normals very close together |
15:35 | Magne: | not these holes |
15:36 | Magne: | is there a drawing board in this chat? |
15:36 | Antimorph: | have you looked at your mesh in the places that you find the holes and looked for possible anomalies |
15:37 | Magne: | a simple question that might help me .... |
15:38 | Magne: | alee, why can i have more solid models if I glue than if I keep them as prm and ncp files, is the limit different for the main ncp file than for single ncp's? |
15:39 | Magne: | oh ok, but can the level contain several main ncp's. like I'm working in the muse1 folder, so my main ncp file is called muse1.ncp, if I make a ncp file called muse2.ncp, will it use that too? |
15:40 | Antimorph: | Joey, it will not |
15:40 | Magne: | it won't, so the main ncp file has to have the same filename as the folder then? |
15:40 | Antimorph: | it does |
15:42 | Magne: | well, I guess I have to delete some parts of my level then, if I want it to stay solid |
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