Listed in: | 3D Studio MAX |
Date: | 2000-05-24 |
Author: | ali |
15:09 | Antimorph: | its just that there seem to be duplicate faces |
15:09 | Antimorph: | I'm trying to remove them |
15:09 | SuperTard: | weird |
15:09 | Antimorph: | the shading you saw |
15:09 | SuperTard: | how can you tell that... it just looks like a bunch triangles to me |
15:09 | Antimorph: | wouldn't have been exported to rv |
15:09 | Antimorph: | what did you see when you made the mesh, triangles? |
15:09 | SuperTard: | well, thats second.. |
15:10 | Antimorph: | made the prm I mean |
15:10 | SuperTard: | yeah when i made a .prm |
15:10 | SuperTard: | it was same way |
15:10 | SuperTard: | you could cut yer finger on that car |
15:10 | Antimorph: | triangles |
15:10 | SuperTard: | gettin in the door |
15:10 | Antimorph: | hehe |
15:10 | Antimorph: | right then what I've done will help a lot then |
15:10 | SuperTard: | tons of triangles with nothing in beteween |
15:10 | Antimorph: | the trick is, explaining what I did |
15:11 | SuperTard: | you can just give me the basics |
15:11 | Antimorph: | oh o |
15:11 | SuperTard: | i can read into it alot |
15:11 | Antimorph: | ok |
15:11 | Antimorph: | First thing I did was cap the holes |
15:11 | Antimorph: | theres a modifier to do that |
15:11 | SuperTard: | 1 by 1? |
15:11 | Antimorph: | no |
15:11 | SuperTard: | oh |
15:11 | SuperTard: | ok |
15:11 | Antimorph: | selected all the polygons with editmesh |
15:12 | Antimorph: | and then the cap holes modifier |
15:12 | Antimorph: | thing is, the original mesh was double sided |
15:12 | Antimorph: | in that it had as many polygons on the inside as it did on the outside |
15:12 | Antimorph: | as you probably won't see most of these in RV |
15:12 | Antimorph: | they just add to the poly count |
15:13 | Antimorph: | What do you intend to do with the windows |
15:13 | Antimorph: | you want to make them transparent |
15:13 | SuperTard: | well, damn, i need to put seats and a steering wheel in it then |
15:13 | SuperTard: | and clear windows |
15:13 | SuperTard: | just kidding |
15:13 | Antimorph: | hehe, unless your up for a lot of work |
15:13 | Antimorph: | I wouldn't bother hehe |
15:13 | SuperTard: | fooled ya |
15:13 | SuperTard: | neener neener |
15:14 | Antimorph: | might be best just to make the windows blackish until your a god at max that is |
15:14 | Antimorph: | I shudder at the prospect |
15:14 | SuperTard: | yupperz |
15:14 | SuperTard: | no doubt |
15:14 | Antimorph: | ok |
15:14 | Antimorph: | so we had polys on the inside |
15:14 | Antimorph: | to remove them |
15:14 | Antimorph: | I used edit mesh, checked the ignore backface checkbox |
15:14 | Antimorph: | so that only faces oriented toward me could be selected |
15:15 | SuperTard: | you're tricky that way |
15:15 | Antimorph: | I went around the car in sections, changing my viewpoint so |
15:15 | Antimorph: | that I could select just the inside of the car |
15:15 | Antimorph: | then I hit delete on the inside polys to get rid of them |
15:15 | Antimorph: | The odd blue shading you had was a mystery |
15:15 | Antimorph: | (and still is) |
15:15 | SuperTard: | i havent messed with mapping/textureing |
15:16 | SuperTard: | if i can get it non-triangle im happy |
15:16 | SuperTard: | heh |
15:16 | Antimorph: | however, those shading characteristics are not exported to RV |
15:16 | Antimorph: | so I'm not that bothered |
15:16 | Antimorph: | ok, I right clicked on the model after all this |
15:16 | Antimorph: | and made sure the vertex colours checkbox was checked |
15:16 | Antimorph: | this made the whole car white, which is exactly how RV would have seen it if you didn't |
15:16 | Antimorph: | apply any texture to it |
15:16 | SuperTard: | kew.. |
15:16 | SuperTard: | i understand |
15:17 | Antimorph: | Then I noticed that some of outward facing polygons were |
15:17 | Antimorph: | duplicated |
15:17 | Antimorph: | this probably wouldn't kill RV |
15:17 | SuperTard: | 'cept the "seeing" the inside faces |
15:17 | Antimorph: | but they're annoying me cos I don't know if I made them, or if they were already there |
15:17 | SuperTard: | how did you know they were there |
15:17 | Antimorph: | hehe |
15:18 | Antimorph: | good question |
15:18 | Antimorph: | I moved round till I could see the outside of the vehicle |
15:18 | Antimorph: | and with my ignore backfacing still on |
15:18 | Antimorph: | I select the polys on the outside |
15:18 | Antimorph: | The ignore backfacing ensure that I only selected a layer of polygons 1 thick |
15:19 | Antimorph: | I changed the vertex colours on this layer |
15:19 | Antimorph: | to gray |
15:19 | Antimorph: | but then I could see white poly's |
15:19 | Antimorph: | fading in and out "behind" them |
15:19 | Antimorph: | which made me wonder |
15:19 | Antimorph: | I missed a point, when I was removing the inside polys |
15:20 | Antimorph: | I made the outside ones gray so I didn't delete them accidently |
15:20 | Antimorph: | so I got that arse about face |
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