Listed in: | 3D Studio MAX |
Date: | 2000-06-08 |
Author: | ali |
13:33 | SuperTard: | how do i grab one point of one vertex, and stretch its polygons? i forget |
13:34 | Antimorph: | Edit Mesh, Sub Object Vertex |
13:34 | Antimorph: | wait a sec |
13:34 | Antimorph: | you may have to break it first |
13:34 | Antimorph: | When a vertex is shared between a number of polys |
13:34 | Antimorph: | often when you move it, you move all the polys to which it is attached |
13:35 | Antimorph: | you can just move one poly, if you press the "break" button in Edit mesh first |
13:35 | SuperTard: | i think the break deal... |
13:35 | SuperTard: | yeah |
13:35 | SuperTard: | i almost had clicked it... it breaks that polly off, so you can mess with it rite? |
13:36 | SuperTard: | do you have to "un break" the mesh when you finish? |
13:36 | Antimorph: | hmm |
13:36 | SuperTard: | er that vertex rather... not poly |
13:36 | Antimorph: | ok imagine vertices as bits of blue tac (the stuff you stick posters on walls with, like gum) |
13:36 | SuperTard: | ja |
13:37 | SuperTard: | i select the one i want to stretch.. then i hit the break button |
13:37 | SuperTard: | then i stretch it.. |
13:37 | Antimorph: | you can't stretch vertices |
13:37 | Antimorph: | vertices are points in space, like full stops |
13:37 | SuperTard: | well, i can move it |
13:37 | Antimorph: | yeah, you can move them, and so move the associated poly |
13:37 | SuperTard: | so the polys attatched to it change shape |
13:38 | Antimorph: | yeah, thats right |
13:38 | Antimorph: | If you want to do that, go to Edit Mesh, sub object vertex |
13:38 | SuperTard: | then do i have to "attatch" it or make it part of the mesh,... |
13:38 | Antimorph: | select the point you want to move and move it |
13:38 | SuperTard: | since i "broke" it |
13:38 | SuperTard: | is the question |
13:38 | Antimorph: | no.. I've misled you, if you simply move the vertex |
13:38 | SuperTard: | k |
13:39 | Antimorph: | you haven't broken it, it remains part of the mesh |
13:39 | SuperTard: | you didnt mislead me |
13:39 | SuperTard: | the button name did |
13:39 | Antimorph: | breaking vertices is if several polys share the same vertex |
13:39 | Antimorph: | (imagine that shared vertex as a big bit of blue tac" |
13:40 | Antimorph: | breaking means you can just grab the vertex with the poly you want to move and leave all the rest where they were |
13:40 | Antimorph: | essnetially you've created a new vertex so that its no longer shared |
13:40 | Antimorph: | like tearing a bit of blue tac from the conglomerate |
13:40 | Antimorph: | kinda like |
13:40 | SuperTard: | u select surrounding polys? i thought any poly attatched to that vertex point will move with it |
13:40 | Antimorph: | :) |
13:40 | Antimorph: | too much acid :) |
13:41 | Antimorph: | yeah, it will. unless you break it |
13:41 | SuperTard: | k |
13:42 | Antimorph: | breaking is the opposite of welding |
13:42 | Antimorph: | hehe, I'm gonna shut up now |
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