Listed in: | 3D Studio MAX, Extreme editing, rv-remap, Other |
Date: | 2000-03-10 |
Author: | ali |
11:31 | BurnRubr: | i use a mapping program for monster truck madness 2 |
11:31 | BurnRubr: | then export to max for the making of the prm |
11:32 | BurnRubr: | you do that without any 3d program at all ? |
11:32 | scloink: | well doesn't RV automatcally assign bmp a to any instance |
11:32 | scloink: | then you have to remap to get it to whatever you want |
11:32 | BurnRubr: | yes |
11:32 | BurnRubr: | but that only changes texture letter |
11:33 | BurnRubr: | not where things are mapped on the model |
11:33 | scloink: | no I don't unfortunately |
11:34 | BurnRubr: | shame that as if i had one that max could import the file format with then i could make you the prm file |
11:34 | scloink: | yea I know |
11:34 | scloink: | what is a good cheap one |
11:35 | BurnRubr: | a free one |
11:35 | BurnRubr: | cheapest you will ever get |
11:35 | scloink: | hehe |
11:35 | scloink: | is it good |
11:36 | BurnRubr: | only one i know of is rhino |
11:36 | BurnRubr: | got a trial version |
11:36 | scloink: | where do I get it |
11:36 | scloink: | how long will the trial last |
11:37 | BurnRubr: | i check the site again |
11:37 | BurnRubr: | Laserbeams uses rhino i think |
11:38 | ali: | Just to step in before I go: You *can* remap the instance to other parts of a .bmp file. |
11:39 | scloink: | ok cool I havn't messed with remap yet |
11:39 | ali: | Uh. rv-remap doesn't do it, rvtexmap does. |
11:39 | scloink: | oh ok |
11:39 | BurnRubr: | where i find that ali? |
11:40 | ali: | rvminis.zip from Gibbler or http://user.cs.tu-berlin.de/~fineali/rv/ |
11:40 | scloink: | cool |
11:40 | BurnRubr: | okay thanks Ali |
11:40 | scloink: | will have to get that |
11:41 | ali: | :-) Bye... |
11:42 | BurnRubr: | might have to have a look at that program myself |
11:42 | scloink: | maybe then you could make custom models |
11:42 | scloink: | how long does Rhino last |
11:47 | BurnRubr: | found it http://www.rhino3d.com/ |
11:47 | scloink: | cool |
11:47 | scloink: | thanks |
11:50 | BurnRubr: | saves 25 times rhino 3d does |
11:52 | scloink: | can you convert from Rhino to .prm |
11:53 | BurnRubr: | not but max can imprt rhino format |
11:53 | scloink: | thays what I mean |
11:54 | BurnRubr: | so if you could use that and the plugin retains the texture mapping then a prm could be made |
11:54 | scloink: | cool |
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