Type |
Topic |
Date |
Size |
Listed in |
Chat Log |
Discussing multi-mapping
|
2000-03-07 |
15 lines |
Technical backgrounds, Extreme editing |
Chat Log |
Re-mapping bitmaps
|
2000-03-08 |
11 lines |
Extreme editing |
Chat Log |
Strobes versus flickers
|
2000-03-10 |
12 lines |
Extreme editing, Lights |
Chat Log |
Reccomended reading
|
2000-03-10 |
5 lines |
3D Studio MAX, tools |
Chat Log |
Babble about floors
|
2000-03-10 |
9 lines |
Extreme editing, Instances |
Chat Log |
General remapping questions
|
2000-03-10 |
30 lines |
tools, rv-remap |
Chat Log |
Major clod on mapping in max
|
2000-03-10 |
78 lines |
3D Studio MAX |
Chat Log |
yet even more on texture mapping in 3dsmax
|
2000-03-10 |
19 lines |
Extreme editing, 3D Studio MAX, Instances |
Chat Log |
General discussion of remap and .bmp mapping
|
2000-03-10 |
26 lines |
tools, rv-remap |
Chat Log |
About texture mapping custom instances with different tools than 3dstudio max
|
2000-03-10 |
44 lines |
3D Studio MAX, Extreme editing, rv-remap, Other |
Chat Log |
Questions about rvglue3
|
2000-03-12 |
47 lines |
tools, rvglue |
Chat Log |
General tool discussion
|
2000-03-13 |
15 lines |
tools |
Chat Log |
On lan multi-play
|
2000-03-14 |
12 lines |
Other |
Chat Log |
Mapping 1 prm to several bitmaps
|
2000-03-18 |
11 lines |
Extreme editing, Track building, Instances |
Chat Log |
About texturemaps and resizing
|
2000-03-19 |
60 lines |
3D Studio MAX, rv-sizer |
Chat Log |
General chat about pos node positioning & track zones
|
2000-03-19 |
24 lines |
Extreme editing, POS Nodes, Track Zones |
Chat Log |
General description of remap useage
|
2000-03-21 |
4 lines |
Extreme editing, tools, rv-remap |
Chat Log |
General description of rv-sizer usage
|
2000-03-21 |
5 lines |
Extreme editing, tools, rv-sizer |
Chat Log |
About the camera in the revolt engine & portals
|
2000-03-24 |
15 lines |
Extreme editing |
Chat Log |
Resizing cars & wheels and other ponderings
|
2000-03-24 |
21 lines |
Car building |
Chat Log |
Creating tracks that can be played reverse
|
2000-05-30 |
29 lines |
Extreme editing, Track building |