Listed in: | Extreme editing, 3D Studio MAX, Instances |
Date: | 2000-03-10 |
Author: | ali |
01:46 | BurnRubr: | i just wish i could figure out how to texture map in 3ds max |
01:47 | SuperTard: | yeah 3dsmax is WAY complicated |
01:47 | BurnRubr: | I cannot get it to work.Even tho it looks right in max the exprted prm not have any texture mapping assigned to it |
01:47 | SuperTard: | you need chaos's re-map tool? BR? |
01:47 | BurnRubr: | no not that problem |
01:47 | BurnRubr: | model problem |
01:48 | BurnRubr: | getting the texure to stick on the model |
01:48 | BurnRubr: | rv remap wouldnt work for that purpose |
01:48 | Bubba_Z: | theres a few thngs, the first i would think of would be the colored balls icon in the upperR/H corner of the tool bar, the material editor, if its not loaded as a diffuse map, bmp, then theres no coordinates assighned |
01:49 | BurnRubr: | just not know how to assign the terxture to the model before exporting |
01:50 | Bubba_Z: | you know what im talking about? |
01:50 | BurnRubr: | done that even had it show up right in tha perpestive algin view |
01:50 | BurnRubr: | get it mapped right there but it not stick to the model |
01:51 | Bubba_Z: | ok, how about, ...edit mesh, selecting the faces you want mapped, then when youve turned the selected faces red, click on uvw map... |
01:52 | BurnRubr: | but the thing still not work when i export |
01:52 | Bubba_Z: | hmmm...i dont get it |
01:52 | BurnRubr: | even if i save as a max file the correct texture mapping is still not there |
01:53 | BurnRubr: | it all looks right in max until i save or export the file |
02:12 | Bubba_Z: | ill redo it if it cant be done, just let me know :) good luck and have fun :) later :) |
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